![]() ![]() This dynamic is improved with the addition of two more mechanics. But, at its finest, you find yourself frenetically darting between opponents, doing your best to stay out of the line of fire while retaliating as best you can. Unfortunately, Bright Memory’s level design is occasionally restrictive and handicaps the experience. Avoiding gunfire while parrying melee attacks requires a commitment to strafing and dodging worthy of the Slayer in Doom Eternal. Space gameīy offering a combination of ranged and melee enemies, Bright Memory forces you to make full use of the 3D space available. This dichotomy is the focal point that keeps you engaged with Bright Memory during its better moments. Sometimes it’s safer to keep your enemy at range and fire speculative shots from the assault rifle than to engage directly. The genius, here, is that parrying isn’t always strictly better than dodging. My own attempts at the game’s first boss required ample use of both approaches. It’s a clever move, rewarding skillful parry play, but also allowing you to brute-force through enemy defenses if needed. This shield reduces all incoming damage, except ripostes. Certain enemies and bosses are protected by a shield. Deflecting a bullet towards an unsuspecting enemy feels as cool as it sounds. ![]() Parry correctly, however, and you’ll riposte, damaging the offending enemy. Parry too slowly or too quickly, and you pay the price for your hubris. Almost any attack, even a ranged one, may be parried with a tap of the right bumper. Despite its flaws, this is something that Bright Memory often manages to get right. ![]()
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